• Texture Artist (Ground-based PBR Specialization)

Marshall is RegDesigns’s environmental texture artist, reporting to VP Darwin.

Marshall produces high quality physics based rendering textures for airport buildings and ground polys. Early in his career, Marshal mastered the art of projected meshes and custom ground poly.

From April 2021 to March 2021, Marshal served as the lead texture artist for Guelph Airpark (CNC4). Appointed by CEO David, he focused on maximizing texture quality, preventing ambient occlusion conflictions, and expanding details on all airport assets.

Before joining RegDesigns, Marshall served as a freelance 3D asset modeller. He produced and textured renderings of vehicles such as BMW and other car brands.