• Texture Artist (Ground-based PBR Specialization)

Marshall is RegDesigns’s environmental texture artist.

Marshall produces high quality physics based rendering textures for airport buildings and ground polys. Early in his career, Marshal mastered the art of projected meshes and custom ground polys.

From April 2021 to March 2021, Marshal served as the lead texture artist for Guelph Airpark (CNC4). Appointed by CEO David, he focused on maximizing texture quality, preventing ambient occlusion conflictions, and expanding details on airport assets.

Before joining RegDesigns, Marshall served as a freelance 3D asset modeller. He produced and textured renders of vehicles brands such as BMW and other car brands.